How I decide if an idea is worth building
I see a lot of smart people burn time on ideas that should have died early. Not because the ideas were stupid. But because nobody slowed down enough to ask the right questions.
After years working across product, growth, Web3 launches, prediction markets, and mentoring founders, I follow one simple rule:
Kill ideas fast, or commit hard.
THere is how I decide if an idea deserves two weeks of my life. Or zero.
It is the same process I use with founders, teams, and collaborators.
The mindset that saves time
Most people start with features.
I start with reality.
Three things I assume to be true:
- Nobody owes you attention.
- Most problems are not painful enough to pay for.
- Even a "simple" MVP is expensive in time and energy.
So the bar is not "interesting idea". The bar is "this is worth building now, and I can ship it fast".
My 10-minute filter
Before I get excited, an idea has to pass this quick check.
1) Who is the person?
Not "users".
A real person:
- a founder launching a token
- a trader who needs speed
- a product lead under pressure
- a team that must report or decide
If I cannot name the person, I stop.
2) What is the exact moment of pain?
Not "they want better tools".
A moment:
- "I have to decide today and I do not trust my data."
- "This task wastes two hours every week."
- "I lose money if I miss this signal."
- "I cannot prove impact when asked."
If there is no clear moment, it is usually a nice-to-have.
3) What do they do today instead?
This is where most ideas fail.
If the answer is:
- Excel
- Telegram
- Notion
- a manual workaround
- an existing tool they tolerate
Good. That means the job exists.
If the answer is "nothing", I get cautious. Sometimes that means no demand.
4) Why now?
There must be a trigger:
- market shift
- regulation
- ecosystem growth
- new tech lowering cost or friction
- a clear timing window
If there is no "why now", the idea will struggle.
The scorecard I actually use
After the quick filter, I score the idea on four things. Each from 0 to 5.
If it does not reach at least 14, I pause or kill it.
1) Pain and urgency
Is it painful?
Is it frequent?
Does it block action?
Urgency matters more than market size early on.
2) Reach and distribution
Can I reach these people?
Do I already know where they hang out?
Can I get early users without paid ads?
A great idea with no distribution path is a side project.
3) Clear difference
Not "we are better".
Better how?
- faster
- simpler
- fewer steps
- more reliable
- less risky
If the difference is vague, it will be ignored or copied.
4) Ability to ship in 2 weeks
This one is personal and strict:
- Can I ship a v1 in two weeks max?
- Can it deliver real value on day one?
- Can it run without constant babysitting?
If the answer is no, I rethink scope.
The one-sentence test
Before building anything, I write one sentence:
For [person], who needs [job], this helps them [outcome] by [how].
If that sentence feels forced or generic, the idea is not ready.
This also keeps messaging clean and honest. Good for users. Good for SEO.
How I test demand without wasting months
I avoid long "validation phases". I prefer fast tests with real cost.
Test 1. The 15-message test
I reach out to around 15 people who match the persona.
I ask:
- Are you dealing with this right now?
- How do you solve it today?
- What would make you switch?
If fewer than five feel strong pain, I pause.
Test 2. Fake-door landing page
A simple page:
- clear promise
- three bullets
- one action: join waitlist or request access
I share it in targeted places. Not everywhere.
Weak conversion means weak message or weak demand.
Test 3. Concierge MVP
No code. Real outcome.
I manually deliver the result to a few users. This shows:
- what they truly want
- what they ignore
- what they might pay for
If people will not commit time or effort here, they will not use the product later.
Real ideas I killed early
Two examples:
- An AI meal planner
- An AI-powered ADHD planner
Both were interesting. Both had heavy competition. And honestly, I was exploring more than committing.
That was enough reason to stop.
Killing ideas early is a skill, not a failure.
One idea I committed to (details withheld)
One project I fully committed to is still in stealth.
What mattered was not the idea itself. It was this:
- clear pain
- clear user
- clear distribution path
- ability to ship fast
That combination is rare. When it appears, I act.
The switching cost question
This is the most important one:
Why would someone switch from what they use today?
"Better UX" is rarely enough.
Switching happens when you reduce:
- time
- effort
- risk
- uncertainty
- cost
If you cannot explain the switching trigger, building is premature.
Red flags I respect
I have learned to listen to these signals:
- The idea needs perfect user behavior
- The value only exists in future features
- Nobody owns the problem internally
- Scope explodes immediately
- Every conversation adds more features
These are early warnings.
When I say yes
I greenlight an idea when I can say yes to all of these:
- I can name the person and the painful moment.
- I can explain why now.
- I know how to reach users in the first 30 days.
- I can ship a v1 in two weeks.
- There is a clear reason to switch.
- Early users are willing to commit something real. Time, effort, or money.
If one is missing, I do not rush.
How this reflects how I work
This is how I approach product and growth:
- fast, but not careless
- experimental, but structured
- focused on outcomes, not noise
I enjoy working with founders and teams who want to test ideas properly, ship quickly, and learn fast.
Prediction markets are a passion. But I am curious by nature and open to almost any digital experiment if the problem is real.